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一级棒的游戏开发的策划书
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来源:中国IT实验室收集整理 作者:佚名 时间:2008-4-9
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10. DELIVER IT IN GOOD CONDITION.完整地递上去。指:装订好递上去。 After all this, you need to do whatever you can to facilitate everyone actually reading and using the thing. A pile of papers doesn't get read - it doesn't look important enough. Only things with hard covers look important. Create a list of everyone who is supposed to have a copy. Keep the list. Print out the whole thing with the date in the header of each page. Have holes made and put it in binders. Label the spine and cover of each binder. When there are updates, provide everyone with the revised pages. At some points, you may need to provide new books and throw out the old ones. In Sum Check… Movie makers use move scripts. Architects use blueprints. Musicians use a score. According to ancient hearsay evidence, even the Cosmic Creator created a design document - which He later let a few prophets take a peek at - before the primal 'Let there be light!' So game developers, following their Supernal Role Model, can certainly do the same. Do it right and it's smooth sailing the rest of the way. Tzvi Freeman teaches Game Design and Documentation at Digipen School of Computer Gaming in Vancouver, British Columbia, Canada. He has designed several commercial games and has acted as a consultant on many others. He can be reached at TzviF@aol.com.总之:清晰地表达游戏的精髓——主题“灵魂”“Soul”。让人接受是策划的最终目的。上一页 [1] [2] [3]
 【责编:Luzi】
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